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>I think people underestimate how fragile this technology space is; we're talking a system that only a percentage of the population can use without experiencing
by neartheplain 5y ago
>I think people underestimate how fragile this technology space is; we're talking a system that only a percentage of the population can use without experiencing motion sickness
FWIW the Quest and Index have largely solved this problem. There are still certain experiences in VR which require more motion-sickness acclimation, such as roller coasters or fast-moving shooters. However, 1:1 motion experiences no longer cause problems for even the most sensitive players, in my experience.
I've demoed current VR hardware to highly sensitive friends and family members without issue. The same friends and family couldn't tolerate earlier generations of VR for more than a few minutes.
- shadowgovt 5y agoI completely agree that the latest generation is much better than previous tech. I'm referring to the fact that 3D will always inherently have a floor of non-acclimatable users that TV doesn't. People experience motion sickness from TV also, but it can be mitigated by sitting further back. There's fundamentally no similar option in VR if the immersion alone is disorienting; the immersion is the point.
- neartheplain 5y ago100% anecdotal, but: my elderly mother can't watch kids play console games on TV without rapidly experiencing motion sickness. She does just fine in VR (mini-golf is her favorite game on the Quest). I'd love to see actual data on the issue. Until then, I'm optimistic that VR's floor of non-acclimatable users is similar to or smaller than the same for regular video game consoles.