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The only thing I really want in a future iOS release is for Apple to remove the arbitrary restrictions they've put in place for mobile Safari. I want to be abl
by jasonkester 15y ago
The only thing I really want in a future iOS release is for Apple to remove the arbitrary restrictions they've put in place for mobile Safari.
I want to be able to play 2 audio clips at once. I want to be able to auto-load audio clips on page load. I want to be able to play them without forcing the user to touch the screen. I want to be able to load more than 6.5mb of imagery without resorting to silly workarounds. I want to be able to run complex animations without Safari simply crashing and depositing my users on the desktop.
In short, I want to be able to write applications that target HTML5. At the moment, you can do so, but you spend maybe 80% of your time jumping through hoops, working around things, and tracking down mysterious browser crashes and memory limitations.
The iPad has a ton of physical memory and a very fast processor. It would be nice to be able to use those things without having to write native apps.
- pieter 15y ago> I want to be able to play 2 audio clips at once. I want to be able to auto-load audio clips on page load. I want to be able to play them without forcing the user to touch the screen I'm glad Apple doesn't allow these then :). I'm glad they have those restrictions in place, keeps me from awkward sound-producing moments and spares my bandwidth if I'm on 3G.
- jasonkester 15y agoIt also spares you being able to play games written in HTML5.
- 2muchcoffeeman 15y agoJust games with sound. 99% of the time I play games on a mobile device I use my own music, or turn the volume off. And using your own music is an increasingly common feature on iOS games. So the lack of sound support should not be stopping anyone from making games.
- jasonkester 15y agoNo, sound is just one of the issues I enumerated above (which is just a subset of a much larger list of things that you can't do on mobile Safari that you can in desktop Safari). The big issues holding back game development are the rendering ones. A simple 2D scroller in HTML5 will be dog slow on an iPad, and will likely crash it withing a minute if it does anything interesting. The equivilent game ported to native code will run fast, and won't use even a fraction of system resources.