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Speaking as a musician, I agree that there is a level of respect required for the original mix. Though, in the case of Spacial Audio, this isn't a matter of "gi
by ntSean 5y ago
Speaking as a musician, I agree that there is a level of respect required for the original mix. Though, in the case of Spacial Audio, this isn't a matter of "gimmicky" sound, this is headphones reproducing the effect that loudspeakers already have. This isn't new and has been in audio engineering circles for a long while (https://goodhertz.co/canopener-studio/ https://goodhertz.co/canopener-studio/) but Apple has added 6dof head tracking which makes the effect truly awe-inspiring.
- ntSean 5y agoI just noticed that the author wasn't using the AirPods Pro / Max which Spacial Audio was designed in tandem with. No wonder they didn't find it impressive and are calling it a scam. TBH, I'm sad I wasted my time reading such an uninformed opinion piece.
- r618 5y agoyou're conflating unrelated things 6dof has nothing to do with SpaTial audio and no AirPods Pro/Max weren't designed 'in tandem with' it you'll get Apple's positional audio (6dof) only with supported hardware - which includes AirPods Pro/Max, iPads and AppleTV - and is designed for positional listening relative to source/device, which has nothing to do w/ Atmos mixed Apple Music spatial tracks discussed here (and it actually might be 3dof only, not sure since i've never listened to it)
- drcongo 5y agoI think you're missing one of the main points, which is someone using other headphones is still getting the atmos version, but in normal stereo - and when that happens, large parts of the balance of the mix are lost as he explains in the section on What's Going On. So it's not the original track as the artist, mix engineer and masterer intended you to hear.
- salamandersauce 5y agoI don't think that's true? There's nothing special about Apple's implementation of Dolby Atmos over headphones besides the head tracking bit (and that's not needed for music) that need their headphones. If you set Dolby Atmos to "Always On" in the settings it will give you the Atmos headphones mix regardless of what headphones being used. Airpods and Beats are still just stereo headphones. Atmos works pretty well over normal stereo headphones and I've used it for years on PC while watching supported Blu-rays. I'm kinda peeved at Apple's lazy implementation because it's only supported on Apple devices and not devices that support Atmos and work with Apple music like a PC or Samsung Android phone.
- systoll 5y agoIt’s supported in the beta version of Apple Music for Android.
- t_von_doom 5y agoI initially thought the same on another article, however it turns our spatial audio in the apple music sense, is not exclusive to the pros/max - despite sharing the same name as the head tracking-esque feature in those headphones. Quite disappointed as it is quite obviously confusing
- smoldesu 5y agoI was with you until you said that "Apple has added 6dof head tracking which makes the effect truly awe-inspiring", and I laughed so hard I spit out my coffee. Thank you so much.
- ntSean 5y agoGave me a good chuckle too. Have a great day!
- dharma1 5y agoApple AirPods pro/max headtracking is 3dof not 6dof - it tracks rotation but not location. It would be fun to be able to walk around a virtual space to get closer to different sound sources/instruments but that’s not what’s on offer here.