3 ms·
i agree that there is a "legibility" issue. the game doesn't communicate the state of unlocked hexes or the rules of how the threshold to lock hexes. It wouldn
by shoo 5y ago
i agree that there is a "legibility" issue. the game doesn't communicate the state of unlocked hexes or the rules of how the threshold to lock hexes. It wouldn't necessarily need to be numeric indicator. it could be a visual indicator on a hex to communicate that a hex will lock to a particular colour next turn. For even more usability, the game UI could update these indicators for all hexes when the player hovers over a hex (if you place here, then this is the immediate result you will get..)