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3.0 is out, congrats on the release! I'd built that myself to try it out earlier this year, IIRC the previous stable build was 5 years old. Guessing I didn't ha
by wlesieutre 5y ago
3.0 is out, congrats on the release! I'd built that myself to try it out earlier this year, IIRC the previous stable build was 5 years old. Guessing I didn't have the OpenMP version from my build, so this should be a performance boost.
Unrelated to parallelism, is there a way to lock the vertical axis for orbit, what blender calls "turntable" style rather than "trackball"? Coming from an AutoCAD and Blender background, I'm a lot more comfortable in that mode.
- phkahler 5y ago>> Guessing I didn't have the OpenMP version from my build, so this should be a performance boost. The performance in 3.0 is dramatically better, not just from the OpenMP. We still have a lot of code that doesn't scale well because it's O(n^2) but what is there is much faster. There's also a post-3.0 improvement already in one slow area, and we hope to get Eigen in there to speed up the constraint solver. >> is there a way to lock the vertical axis for orbit, what blender calls "turntable" style rather than "trackball"? Oh man I forget. You might want to comment on this pull request: https://github.com/solvespace/solvespace/pull/956 https://github.com/solvespace/solvespace/pull/956 We obviously can't implement every option under the sun, but I think turntable is more asked for than the one implemented in the PR (which I haven't even had time to test properly).
- wlesieutre 5y agoNever mind, I found it! Turntable already exists, it's in the second block of checkboxes on the config screen, between "enable automatic line constraints" and "edit newly added dimensions." I think that issue is looking for a toggle like Apple's "natural scroll direction" where it's a question of whether you want the metaphor that pushing your scroll wheel is pushing the content up and down or moving the scroll bar grip which makes the content go the opposite direction.
- pasabagi 5y agoHey, I just downloaded 3.0 and, wow, the performance is really fantastic! It's a really welcome change - I was starting to dread making complex models because I'd have to make them with another program, at which point I would be continually frustrated by the other program's inferior UI. Anyway, solvespace is the first CAD program where I've actually enjoyed myself while designing things, rather than just viewing it as necessary work for a project. So, thanks for all the great work you guys are doing, it's much appreciated.