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Tuning kernel/process priorities has made a big difference in my audio code. Tweaking the GPU and USB IRQ handler priorities let me do realtime audio together
by nitrogen 5y ago
Tuning kernel/process priorities has made a big difference in my audio code. Tweaking the GPU and USB IRQ handler priorities let me do realtime audio together with realtime OpenGL data visualization and screen recording, where before the audio would skip or the visualization would hang.