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> Just as I would use Vim for side projects as well as professional jobs, I would expect my CAD tool to work just as well for building a toy for fun as it would
by gopalv 5y ago
> Just as I would use Vim for side projects as well as professional jobs, I would expect my CAD tool to work just as well for building a toy for fun as it would for a complex project.
Not picking on the specific editor there, but that's a high skill tool we're talking about which is full of repeated memory effort (or "muscle memory"), with layers in it.
The reference to Jai in this context is probably equivalent, since it is a programmer's tool for a programmer's need to automate/repeat the same operation.
The best thing in this whole article is that as more programmers work on problems which require CAD, the more likely they are to solve the problems they run into, but in ways that works for them directly (think Linus, git and emails).
The second part was always the hardest (the "make") at the toy project level.
In the bay area, the death of TechShop is unfortunate though, where getting a CNC machine time (& my python madness with printf of g-code) meant things went from patterns to real.
Like, I'd love a 3-d equivalent to graphviz's dot for representing a 3-d scene in a minimal way for navigation through it, but not for actual manufacture (though things like SPICE went both ways in the end for me).