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My most impossible bug was a Direct3D issue. It was impossible in the sense that what we were seeing on the screen wasn't a result of the code we were writing.
by sillysaurusx 5y ago
My most impossible bug was a Direct3D issue. It was impossible in the sense that what we were seeing on the screen wasn't a result of the code we were writing.
It turned out to be Direct3D's debug mode. Once we flipped it back to non-debug, everything started working again.
I became a lot more skeptical of debugging tools after that day.
- bluedino 5y agoHah! One of the first things I learned programming was that you could never trust 'debug' and 'release' builds to behave the same. This was back in the late DOS, early Windows days.