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Good call, I think you are right. My intended point was that the OP was dismissive of the idea of Incremental/AOT compilation as a possibility. I was not terrib
by ohyes 15y ago
Good call, I think you are right. My intended point was that the OP was dismissive of the idea of Incremental/AOT compilation as a possibility. I was not terribly clear and may have misread him.
The idea for LLVM is that you can target the LLVM IR or LLVM Byte-code, and LLVM will provide the platform for your regrettable compiler. It has both a JIT and a native compiler component. You can run the AOT compiler either as incremental or sucking in a bunch of source and doing C style static compilation.
I am by no means an expert obviously, but when I evaluated it for a project it seemed to be geared towards generating fast code for C/++ like languages... for which you tend to know the machine types of things, and be operating in terms of machine floats/doubles/integers/etc. Which doesn't seem to be much of a problem for Python, honestly.
The 'virtual machine' is more of a Bytecode model... as the name implies, it is low level). You would have to build your own virtual machine (PythonVM or what have you) on top of it. This would need to be a complete VM with the ability to generate LLVM bytecode. Then you could take advantage of the SSA transforms constant reduction and other nice parts of the LLVM (peephole optimization for example).
But I guess the point is, LLVM takes care of one hard part for you, but there are a bunch of other difficult parts which would still need to be handled. Particularly the garbage collector. I'm sure unladen swallow generated code is bleeding fast because of its use of LLVM.
All of this said, I'm pretty sure that the project died with Python 3. Maybe this whole discussion is missing the point entirely? How do you write a fast compiler for a language which has no standard? It is bound to change unpredictably and be an incredibly frustrating task.