4 ms·
You'd think so, but it's just not true. Linux has a substantial performance advantage over Windows for rendering, which is (partly) why all the large render far
by Tuna-Fish 5y ago
You'd think so, but it's just not true. Linux has a substantial performance advantage over Windows for rendering, which is (partly) why all the large render farms use Linux instead of Windows.
The most sensible hypothesis I've heard about it is that THP really helps with large rendering loads, and Windows doesn't do that yet.
- mnw21cam 5y agoFor reference - THP -> Transparent Huge Pages.
- pjmlp 5y agoFrom my point of view of an alternative life on the game development subculture I am quite sure the free beer weights much more than a couple of hours.
- vanderZwan 5y agoI'm not entirely sure what that means, but as a person running Linux who has been giving early access feedback to a few indy game devs, the consensus among them seems to be "you don't support Linux because you want to reach a larger market, you support Linux because you'll get good bug reports and basically free Q&A".
- pjmlp 5y agoI am not speaking about indies, rather traditional businesses. As for bug reports, well https://twitter.com/bgolus/status/1080213166116597760 https://twitter.com/bgolus/status/1080213166116597760
- vanderZwan 5y agoI'm not saying you're wrong, but these really aren't the same subspecies of indy devs that we're talking about here, hahaha. I'm talking about much smaller teams with a much smaller budget and audience. Like, teams of one to five people. In my experience in interacting with them, most of these small indy dev teams use Unity or Unreal or Godot these days. Outside of graphic design, the graphics don't really cause big issues any more. Having a team of a handful enthusiasts but often slightly inexperienced programmers figure out the flaws in their own game logic is.
- pjmlp 5y agoYeah, however those handful enthusiasts are surely not in the "why all the large render farms use Linux instead of Windows" bucket.