4 ms·
> using today’s “best practises” That would be WebGL and Javascript, I presume? I tried running a Quake port in that vein, but sadly none of the computers I o
by otabdeveloper4 5y ago
> using today’s “best practises”
That would be WebGL and Javascript, I presume?
I tried running a Quake port in that vein, but sadly none of the computers I own were able to play it without stuttering.
- Sohcahtoa82 5y agoI'd like to see the DOOM engine written entirely in Python without using any GPU rendering besides the frame buffer. DOOM ran in 320x200 at 30 fps on a 33 Mhz CPU, which gives it less than 18 clock cycles per pixel rendered. I doubt Python could get anywhere close to that.