6 ms·
Reading up upon some of the absolute ugly and unmaintainable hacks that software writers had to rely upon two decades back to fit things into the hardware, I am
by Blikkentrekker 5y ago
Reading up upon some of the absolute ugly and unmaintainable hacks that software writers had to rely upon two decades back to fit things into the hardware, I am honestly quite glad the æra of that type of programming is now past us.
It was certainly impressive, but it was aso a case of often design having to give way to such hacks, such as the fact that many older first person shooter games had to have their entire level design work around the idea that the engines could not support two walkable surfaces vertically above each other for performance reasons or the famous Duke Nukem 3D “mirror” hack.