3 ms·
Someone should remake Doom using today’s “best practises” coding standards and see how much performance it gives up.
by hasmanean 5y ago
Someone should remake Doom using today’s “best practises” coding standards and see how much performance it gives up.
- otabdeveloper4 5y ago> using today’s “best practises” That would be WebGL and Javascript, I presume? I tried running a Quake port in that vein, but sadly none of the computers I own were able to play it without stuttering.
- Sohcahtoa82 5y agoI'd like to see the DOOM engine written entirely in Python without using any GPU rendering besides the frame buffer. DOOM ran in 320x200 at 30 fps on a 33 Mhz CPU, which gives it less than 18 clock cycles per pixel rendered. I doubt Python could get anywhere close to that.