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Me too. But this rant still resonates and speaks to a snobbery that's still occasionally alive. I am surprised that high quality web apps still seem just as r
by mattbee 5y ago
Me too. But this rant still resonates and speaks to a snobbery that's still occasionally alive.
I am surprised that high quality web apps still seem just as rare in 2021 as they did in 2009 despite the explosion of tools. i.e. apps that do something non-trivial, where the network usage disappears under "acceptable interaction time", where the UI toolkit is consistent & discoverable, where nothing is broken.
But it's still true - if you want to program software that people use, it's using web technology or it's a video game or it's a tiny tiny niche.
- mattgreenrocks 5y agoYeah. It almost feels like there's a ceiling on quality imposed by the platform. 60fps is still seen as an aspirational goal for webapps, and most apps we use everyday are just...okay. I've yet to use a webapp that I found truly inspiring in execution and design. I may just be a snob. It's possible, but most of the time it always feels like once you're starting to settle in and really use a webapp, the seams show themselves somehow: the browser hiccups, a server is slow, the React filler boxes linger for just too long. However, this doesn't really matter; the real goal of webapps is mostly to generate economic activity. In the past, this caused me some existential grief. I deal with it by simply avoiding any dev work related to the web. For my own projects, I stick to native apps. I think it says something when I choose putting up with Xcode vs developing for the web. :)
- BeFlatXIII 5y ago> if you want to program software that people use, it's using web technology or it's a video game or it's a tiny tiny niche. Or it’s a mobile app (though that can overlap with both video game and tiny niche if you want to make an app that covers all three bases at once).
- mattbee 5y agoThat's true - though most apps I use on my phone respond like like webviews.