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WebGL seems to be the only kind-of-robust way to do portable GPU code now, if you don't have encyclopedic experience of deploying native GPU apps. Or the time,
by fulafel 5y ago
WebGL seems to be the only kind-of-robust way to do portable GPU code now, if you don't have encyclopedic experience of deploying native GPU apps. Or the time, $$ budget and opportunity cost budget to engage in multiplatform and testing fixing.