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Art of LED Wall Virtual Production, Part One: “Lessons from the Mandalorian”
- rektide 5y agoreally fun write up, lots of little details!! I was pretty shocked by the lag! > From the time Profile’s system received camera-position information to Unreal’s rendering of the new position on the LED wall, there was about an 8 frame delay. wowzer that seems like a lot! in season two the ilm team developed their own rendering technology, supposedly. I wonder how much if any improvement they got on latency.