3 ms·
Would be interesting if computer games accurately did lock on and detection Right now it just seems like aiming reticule edge detection
by vmception 5y ago
Would be interesting if computer games accurately did lock on and detection
Right now it just seems like aiming reticule edge detection
- zokier 5y agoSimulators, DCS in the forefront, have somewhat reasonable radar modeling, both in terms of radar warning systems and target acquisition.
- scottLobster 5y agoThere are simulators that do that, but it does take away from the "Maverick/Top Gun" escapist fantasy most games with fighter jets strive for when you can't even see your target, so it's a much smaller market
- kortex 5y agoI played Descent in the 90's and there was missile lock. It would trigger when a homing missile had a line of sight to your ship, and the frequency of the beeps indicated proximity. It's not the aiming reticle, cause bots could get you around corners with homing missiles. The homing is probably done exactly like graphics, with ray tracing.
- LightG 5y agoMicroprose F-15 Strike Eagle in the early 80's did a decent lock on and detection!
- sitzkrieg 5y agofalcon 4.0 is unmatched. they actually had too much and were forced to redact and simplify some mechanics before release
- nazka 5y agoWas about to say it. Get Falcon 4.0 then do the Massive! Free! update named Falcon BMS. They really coded the radar, emissions, warming detectors, etc.. Not just a if locked then give a pin/warning lock to the target type of logic. Super impressive stuff and we are not even talking about the dynamic campaign and how all ground radar and ground to air missile platforms work together for instance. There are so many things. And I play DCS a lot. But Falcon BMS is unbeaten for that.