4 ms·
The way the target can “hear” the radar lock seems very equitable. As if the nature of arial combat is the product of balanced gameplay mechanics.
by Tycho 5y ago
The way the target can “hear” the radar lock seems very equitable. As if the nature of arial combat is the product of balanced gameplay mechanics.
- vmception 5y agoWould be interesting if computer games accurately did lock on and detection Right now it just seems like aiming reticule edge detection
- zokier 5y agoSimulators, DCS in the forefront, have somewhat reasonable radar modeling, both in terms of radar warning systems and target acquisition.
- scottLobster 5y agoThere are simulators that do that, but it does take away from the "Maverick/Top Gun" escapist fantasy most games with fighter jets strive for when you can't even see your target, so it's a much smaller market
- kortex 5y agoI played Descent in the 90's and there was missile lock. It would trigger when a homing missile had a line of sight to your ship, and the frequency of the beeps indicated proximity. It's not the aiming reticle, cause bots could get you around corners with homing missiles. The homing is probably done exactly like graphics, with ray tracing.
- LightG 5y agoMicroprose F-15 Strike Eagle in the early 80's did a decent lock on and detection!
- sitzkrieg 5y agofalcon 4.0 is unmatched. they actually had too much and were forced to redact and simplify some mechanics before release
- nazka 5y agoWas about to say it. Get Falcon 4.0 then do the Massive! Free! update named Falcon BMS. They really coded the radar, emissions, warming detectors, etc.. Not just a if locked then give a pin/warning lock to the target type of logic. Super impressive stuff and we are not even talking about the dynamic campaign and how all ground radar and ground to air missile platforms work together for instance. There are so many things. And I play DCS a lot. But Falcon BMS is unbeaten for that.
- m12k 5y agoI guess the "gameplay" is somewhat self-balancing in the sense that as soon as one strategy becomes dominant, there's that much more incentive to come up with a strategy that counters it. For that reason alone, in nature, and our mimicry of it, "it's a tradeoff" or rock-scissors-paper-like scenarios are much more likely than "one strategy to beat them all".
- wyager 5y agoThat's why it's so interesting that only humans came up with the absolutely game-breaking OP strategy of being smarter than everything else.
- des1nderlase 5y agoNot sure that it's game-breaking, depends on how you define the game. For example, I think that humans can't exterminate all insects [1], or bacteria[2] alive. However the other way around I'm not so sure. 1. https://www.si.edu/spotlight/buginfo/bugnos https://www.si.edu/spotlight/buginfo/bugnos 2. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4991899/ https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4991899/
- nazka 5y agoOr you can use the thermal mid range missile for Sukhoi that the Russians love and you never have any detection warning ever. From lock to impact :) I love those in DCS. https://youtu.be/YCrrmL8GlSY https://youtu.be/YCrrmL8GlSY
- ummonk 5y agoYou can still have launch warning systems though, no? Same as against MANPADS and the like.
- nazka 5y agoNo no warning at all. The only thing that can give you a warning with the old missile at least is the engine leave a smoke trail so you have to look around and you may dodge it. The thing is compare to radar, for IR since your aircraft already emit them from the heat the IR tracking system doesn’t need to emit anything but only to receive. So there is no way to detect that someone is « locking » you. You are already emitting your own lock from your own heat the enemy just need to have the tool to see you.
- ummonk 5y agoMissile approach warning systems are definitely a thing.
- relaxing 5y agoAdversaries tend not to engage in conflicts with unbalanced mechanics — the only winning move then is not to play…