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I wonder if network connectivity has improved to the point that it would be better to run a single gameplay engine on the server and let the clients simply run
by ryandvm 15y ago
I wonder if network connectivity has improved to the point that it would be better to run a single gameplay engine on the server and let the clients simply run the visuals.
Semi-related: Does Javascript have the chops to power a multiplayer RTS? I keep thinking to myself that something comparable to the original Age of Empires would be quite doable in HTML5. Not only would it run on modern phones and tablets, a Google Maps style touch interface would be ideal for flinging around the map and controlling units.
- nhaehnle 15y agoThe mod-turned-hobbyist-turned-free-software RTS 0A.D. uses JavaScript for a significant part of the game code. The engine itself is in C++. Some alphas have been released: http://wildfiregames.com/0ad/ http://wildfiregames.com/0ad/ Talking about the entire game in the browser, it clearly depends on how far you're willing to compromise in the feature set. Path-finding will likely be the most painful part for a purely human-vs-human game, and opponent AI will probably add some headaches as well.