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I think this would essentially amount to having save/load game for multiplayer, and how often have you seen games have one of those? Still, desync errors are p
by iam 15y ago
I think this would essentially amount to having save/load game for multiplayer, and how often have you seen games have one of those?
Still, desync errors are pretty common in early versions of RTS, I remember pulling my hair out while playing Starcraft and getting desynced non-stop. Or maybe it was the cheaters!
- seabee 15y agoMultiplayer save/load is not prevented by technical issues as much as it is by development time constraints and the ideal that such a situation is unnecessary. A scenario editor is not that far removed from dumping the current game state. Robustness is no incentive either, since people will put up with a lot of bugs from games.