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In general the problem in the game industry isn't that people don't know better ways to structure their code, but that they are under extreme pressure to ship a
by m12k 5y ago
In general the problem in the game industry isn't that people don't know better ways to structure their code, but that they are under extreme pressure to ship and get absolutely no time to refactor.
Between GDC presentations and published computer graphics papers, the game industry is actually quite open about sharing its best ideas.
- barbecue_sauce 5y agoOr SIGGRAPH for that matter.