3 ms·
ASTC texture compression requires a huge amount of silicon area on die. There need to be several of those on a GPU. In addition there are licensing and busines
by exDM69 5y ago
ASTC texture compression requires a huge amount of silicon area on die. There need to be several of those on a GPU.
In addition there are licensing and business issues that made Microsoft mandate BCx for DirectX and Google mandate ASTC for Android.
And having both blocks on a GPU would need way too much area.