4 ms·
Microsoft and Sony take 30% of game revenue. A piece of software is sold and they take a cut. They also take a cut of in app purchases of game expansions and
by wvenable 5y ago
Microsoft and Sony take 30% of game revenue. A piece of software is sold and they take a cut. They also take a cut of in app purchases of game expansions and game items.
Apple, on the other hand, wants to take a cut of every non-physical item purchase on their platform regardless of what it is. They also don't want any non-physical item purchases to occur off their platform. Unlike Microsoft and Sony, Apple's platform is a gateway to all kinds of businesses selling all kinds of goods, both physical and digital, with a range of business models.
Apple could even take a cut of physical item purchases if they wanted; they just decided they don't want to (for obvious reasons).
I agree it's similar but it's also not exactly the same.
- ajmurmann 5y agoI don't think I see the difference in what you are describing Sony does vs Apple does. What's the non-physical items sold on PlayStation that Sony doesn't take a cut for?
- wvenable 5y agoThat's not what I mean. Take this example: Fanhouse is an app that sells a digital products created by end users and pays those creators for the content that end users subscribe to. In terms of business relationship and product something like this can't exist on gaming platforms. Game platforms are strictly for publishers to sell their own gaming content. iOS is a gateway to businesses selling both physical and digital wares of all types. By their good graces, they don't force physical items through their payment processor but they do for digital goods regardless of what that good is (with a few notable exceptions).
- Jcowell 5y agoWhile I understand what you’re saying The Xbox can download non-gaming apps. Consoles are not locked down to only games.
- atty 5y agoMicrosoft and Sony also take a percentage of in game transactions on their platforms. I don’t see how this is any different.