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How can I self host this for an arbitrary game TCP port? I'd be happy to pay for a "limited feature" edition (don't need source either) that will: - let me sel
by ev1 5y ago
How can I self host this for an arbitrary game TCP port? I'd be happy to pay for a "limited feature" edition (don't need source either) that will:
- let me self host with binaries, public IP server on Linux, private IP server on Windows
- map IPs so that the gameserver running on Windows can issue IP bans
- I don't need hostname-picking or unique ports
- patricklorio 5y agoIf you download and run the program it will launch the web browser to https://playit.gg/manage https://playit.gg/manage. On that page you should be able to add a Custom TCP tunnel. I don't quite follow the features you're looking for but I think the custom TCP tunnel should cover a good bit. As for banning IPs, public IPs are mapped to local IPs (for example 127.3.5.6) so in game banning should work. I have thought about creating a premium tier that lets you add firewall rules to the edge (our tunnel servers) so the traffic you filter never gets tunneled to you.
- ev1 5y agoIs it possible to self host it? I don't mind paying for a premium tier that lets me self host/configure; I don't mind if it isn't open source, but I have a need to host something like this for players in APAC region and also be able to select my own ports.