7 ms·
This looks like a cool project but there's something I'm confused about. Is the goal of this project to allow people to run realtime software? if so, isn't usi
by mijoharas 5y ago
This looks like a cool project but there's something I'm confused about.
Is the goal of this project to allow people to run realtime software? if so, isn't using lua a problem because of it's memory management causing GC stalls?
It doesn't appear to be addressed in the README of the github. One other explanation is that I'm missing the point, and it's just using RTOS as a small embeddable OS on which to run lua, is that the case?
- caseymarquis 5y agoI think anything truly real time would be interrupt driven and use C/assembly. This would act as the glue between that critical code. I don't feel like we've hit peak embedded development yet. I love the idea of rapid embedded development that deploys scripts over a network or RS232, but most scripting languages aren't great for this. I would like to see a statically typed actor system with no GC or optional per actor GC that is pre-allocated and can only cause a single actor to fail in a predictable way.
- bluGill 5y agoHow real time do you need to be? some real time is you need to react within milliseconds or bad things happen, humans will notice if there is 10ms lag in real time audio. Some real time is you need to react within seconds. A machine might need several tens of seconds to get up to speed, so controlling the motor only needs to update a once a second or so for the speed to remain within tolerance. And everything in between. Depending on where you are on the need for control different technologies can work for you.
- detinho 5y agoI'm probably wrong, but isn't real time not about how fast you can react but if you can react on a defined time constraint? Or is there a time threshold you can't consider real time any more like 1 day? Edit: just like you said, 10ms, 1s, etc.
- fullstop 5y agoMaximum tick time for RTOS are usually measured in tenths of seconds. The range is typically from microseconds to about 100ms. edit: updated to reflect that I meant "upper bound" edit2: completely reworded to be more clear.
- monocasa 5y agoTime constraints on an RTOS are what you need them to be for the domain. On the RTOS I was the lead for, some constraints were measured in 100s of ns. Edit to address the edit: our upper bound in that case was single digit microseconds.
- fullstop 5y agoMy point was that once you pass the 100ms mark most would not consider it "real-time".
- monocasa 5y agoAh it reads backwards, that you're asserting no one actually deals with constraints tighter than 100 ms.
- fullstop 5y agoWe're coming from different directions. My upper bound was "after this point it won't be rtos", but I've reworded it entirely to be more clear.
- monocasa 5y agoUpper bound is a specific term in real time also unfortunately. Might I suggest wording such as "upper bound constraints exceeding 100ms aren't typically addressed with real time methods".
- 5y ago
- cinntaile 5y agoThere are languages invented for this purpose, such as Ada. I'd look at that instead of C when you're doing real time systems. Although there are many different kinds of real time systems so it depends on the goal. Soft real time systems aren't as time critical as hard real time systems so the way you program and reason about them is a bit different.
- pjmlp 5y agoLua is definitly not the best option, but GC isn't an issue when a real time aware implementation is used. https://www.ptc.com/en/products/developer-tools/perc https://www.ptc.com/en/products/developer-tools/perc https://www.aicas.com/wp https://www.aicas.com/wp https://www.microej.com/product/vee/ https://www.microej.com/product/vee/
- gnzoidberg 5y agoI don't think this is true. No current GC tech is fully hard real time. (I am happy to be corrected, as it'd make my life way easier)
- nix23 5y agoNot hard real time, but with a fixed, short bound: https://researcher.watson.ibm.com/researcher/view_page.php?id=7236 https://researcher.watson.ibm.com/researcher/view_page.php?i...
- pjmlp 5y agoReal time enough to control weapons in war scenarios. https://www.ptc.com/en/blogs/plm/ptc-perc-virtual-machine-technology-at-the-of-aegis-the-shield-of-the-fleet https://www.ptc.com/en/blogs/plm/ptc-perc-virtual-machine-te... https://www.militaryaerospace.com/defense-executive/article/16720700/thales-chooses-aonix-perc-virtual-machine-software-for-ballistic-missile-radar https://www.militaryaerospace.com/defense-executive/article/... https://www.aicas.com/wp/products-services/jamaicavm/ https://www.aicas.com/wp/products-services/jamaicavm/
- ludamad 5y agoYou could disable the Lua GC and mostly manage C buffers with Lua functions. There's some precedent given that Lua has been used a lot in embedding
- gnzoidberg 5y agoEmbedded != real time
- ludamad 5y agoSure, I'm just saying embedded systems also care about GC cycles
- mijoharas 5y agocan you disable the GC? in my last role we had a large C++ application that had embedded lua. I didn't touch it much, but I would have thought that while most of the stuff it did was calling out to our C++ api, the "lua objects" and tables e.t.c. would still be created and need to be garbage collected as normal. Can you entirely turn off lua's GC?
- wahern 5y agoYes: collectgarbage("stop") See https://www.lua.org/manual/5.4/manual.html#pdf-collectgarbage https://www.lua.org/manual/5.4/manual.html#pdf-collectgarbag... For such a dynamic language Lua is quite good about avoiding hidden dynamic allocation. Creating a new closure (or plain Lua function), coroutine, string, or table will, of course, allocate a new object. But all of those are either explicit or fairly obvious. Lua's iterator construct is careful to avoid dynamic allocation--I believe it's one reason why iterators take two explicit state arguments. And Lua has a special type for C functions (as opposed to Lua functions), allowing you to push, pass, and call C functions without dynamic allocation. Likewise for lightuserdata (just a void pointer), and of course numbers (floats and integers) and booleans--no dynamic allocation. Nested function calls could result in a (Lua VM) stack reallocation. But Lua guarantees tail call optimization. And the default stack size is a compile-time constant. Finally, Lua is very rigorous about catching allocation failure while maintaining consistent state. Well-written applications can execute data processing code from behind a protected call or coroutines resume (which is implicitly protected) and still keep chugging along in the event of allocation failure anywhere in the VM. The core of the application, such as the event loop and critical event handlers, can be written to avoid dynamic allocation after initialization.
- OskarS 5y agoI'm curious about this as well. And it's not just GC: just allocating memory is not real-time safe unless you're using something like a bump allocator. Lua seems very much like the wrong language for this.
- fullstop 5y agoLua doesn't need to use malloc directly -- you can replace the memory allocation function with your own implementation which is real-time safe.
- hikarudo 5y ago> isn't using lua a problem because of it's memory management causing GC stalls? Perhaps even more important is the increased memory use due to Lua. Some devices have very little memory to begin with.
- pjmlp 5y agoWhile others, like the ESP32, are much better than the PCs our computer school club had to play Defender of the Crown. Yet MS-DOS had plenty of programming languages to chose from, when we weren't coding games or demoscene stuff.
- snarfy 5y agoAll the real time guarantees would only ever happen in the libraries you are calling out to, not in the scripting language. That's just glue code. If the scripting language has the equivalent of eval() there is no way it can be made real time anyway.
- mastax 5y ago"RTOS" has come to mean a library os for embedded microcontrollers. A lot of embedded projects don't care about realtime-ness at all.
- mmoskal 5y agoIf your heap is on the order of 100kB the GC stalls may not be so bad. A bigger problem may be pulling your code from external SPI flash - typically you will need to put all your real time code in RAM and you have only so much of it.
- admax88q 5y agoI can't speak for this projevt specifically, but you can do GC in a real time system. IBMs metronome garbage collector is a real time garbage collector.
- m00x 5y agoGC stalls aren't as bad on a low memory chip since there's much less memory to clean up.
- deleted 5y ago[deleted]
- samatman 5y agoLua's garbage collector can be driven 'manually' quite easily. That is, one can start it, stop it, run it to completion, run a 'step', tune the size of the step and the aggressiveness of collection, all from within Lua. It's true that you can't get hard realtime guarantees while using Lua naively, you do have to be aware of what you're doing. If you need to be 'cycle perfect', probably use something else. But there are an enormous number of applications where what Lua offers is just fine, and there's no reason a Lua program should have GC 'stalls', if that means unexpected and lengthy pauses in execution. This is a really cool project imho.
- bob1029 5y agoI do soft real-time in .NET5 without any problems. I find that if I completely abduct a high-priority thread and never yield back to the OS, things on the critical execution path run incredibly smoothly. I am able to execute a custom high precision timer in one of these loops while experiencing less than a microsecond of jitter. Granted, it will light up an entire core to 100% the whole time the app is running. But, in today's world of 256+ core 1U servers, I think this is a fantastic price to pay for the performance you get as a result. Not yielding keeps your cache very toasty. Avoiding any allocation is also super important. In .NET, anything touching gen2 or LOH is death sentence. You probably don't even want stuff making it into gen1. Structs and streams are your friends for this adventure.