3 ms·
> Anybody who thinks that mobiles will replace consoles for gaming doesn't actually seriously game (or perhaps it's more accurate to say that they aren't intere
by msbarnett 15y ago
> Anybody who thinks that mobiles will replace consoles for gaming doesn't actually seriously game (or perhaps it's more accurate to say that they aren't interested in games more complicated than farmville or Angry Birds).
Most of the market doesn't "seriously game". Most of the market isn't interested in games more complicated than farmville or Angry Birds.
"Most of the market" is where the majority of the money is to be made is found.
- falcolas 15y agoEA and Activision, with their single title console releases of over $500 million would beg to differ. Zynga may be making money by the bucketload, but Zinga is the exception (and very heavily dependent on Facebook; there's plenty of horror stories around about how this kind of dependency can bite you in the end). Most other developers of casual games are not so lucky (with an average of $3,800 per title). Not exactly blockbuster hits, let alone a "majority" of anything.
- InclinedPlane 15y agoThere is both a "casual" and a "hardcore" game market (or market segment, if you like). The existence and size of one doesn't negate the existence and size of the other. Both are multi-billion dollar industries.
- falcolas 15y agoI agree with you. The problem is that the title of this article and many comments within (including the GP I was responding to), indicate that the casual market (smartphone gaming) will completely eclipse the hardcore market (console gaming). That's the conclusion I'm arguing against.