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> One day I might make a website that explains how NTSC and PAL work in detailed but understandable way, but I keep putting it off indefinitely. I've been mean
by phire 5y ago
> One day I might make a website that explains how NTSC and PAL work in detailed but understandable way, but I keep putting it off indefinitely.
I've been meaning to do the same thing.
I had to learn a lot about NTSC/PAL just so I could calculate the correct aspect ratios for GameCube/Wii games in Dolphin Emulator.
It was a little annoying because none of the standards actually seemed to define which part of the signal had a 4:3 aspect ratio.
I actually implemented a small idealized emulation of the flyback transformers so I could still produce results if a game (or more likely homebrew) was to reconfigure VI for a non-standard timings with non number of vertical lines.
Though you probably know more about color encoding than me.
The main thing I really want to explain to people is how the 240p signal that older consoles output work when the TV is "expecting" an interlaced signal.