3 ms·
Right, not just rendering but character design and motion. One recent stand-out in 3D was "Cloudy With a Chance of Meatballs". The snappy, fluid and elastic mov
by slothtrop 5y ago
Right, not just rendering but character design and motion. One recent stand-out in 3D was "Cloudy With a Chance of Meatballs". The snappy, fluid and elastic movement, and designs, were a nice departure from convention that seemed to draw from 2d influences. Generally the other big studios knock-off the Pixar fashion.
AAA games as of late are even more rigid as they aim for realistic-looking characters, save for monster-design. So you get the same brown-haired 6ft tall white guy hero in 90% of games.
- dragontamer 5y ago> AAA games as of late are even more rigid as they aim for realistic-looking characters, save for monster-design. So you get the same brown-haired 6ft tall white guy hero in 90% of games. I dunno if that even qualifies as a style for FPS games, let alone AAA games in general. Overwatch, Gears of War, Halo, Team Fortress 2, Destiny, and Splatoon all have distinctive art styles. Sure, some games take inspiration / style from other games (ex: Fortnite clearly is going for Overwatch's style). Call of Duty vs Battlefront both also take from each other pretty severely. But there's more to AAA games than just Activision or EA Games.