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Thank you for your reply. One of the problems I have is that I wanted my "big game" to be something that I myself would like to play and appreciate - not the st
by newac4now 15y ago
Thank you for your reply. One of the problems I have is that I wanted my "big game" to be something that I myself would like to play and appreciate - not the stupid kind of games for teenagers - such as Assassins Creed / GTA / Halo etc. However, I started to think that maybe a game as itself will always be sort of a "toy" and that no matter how hard I try it will always be "just a game". Am I wrong?
Maybe the problem is the "topic" for the game? I just really don't know....
- walru 15y agoNo. I don't think you are wrong. Games are for entertainment first, but that doesn't mean you can't also have them be about something else. It all depends on what you want to do. What message do you want to get across? What do you want to define as the project's success? and a host of other questions. From there you should be able to whittle things down until you get to something that sticks. You have the buffer to figure these things out. However, I kind of like the first suggestion too. Go become Batman! Go educate yourself on a ton of different topics that interest you. It'll only make you that much more dangerous as you progress in life. Out of all the things I've gained in my last 14 years, experience has been the most valuable.