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As someone who started making "big games" out of high school and then moved to making mobile ones, with remote teams, I feel like I am near the polar opposite o
by walru 15y ago
As someone who started making "big games" out of high school and then moved to making mobile ones, with remote teams, I feel like I am near the polar opposite of your tale.
I know your feeling about games. It seems that if you want to create something which satisfies you, you'll be doomed to have no sales. However if you just make what the market wants, no matter how 'dumb' or 'simple', you'll do just fine. Or at least that's where I'm guessing your 'seems fake' comment comes in.
My main trade is game design, so directions to move have never been my problem. If anything it's been finding the dedicated talent to walk the mile with me. As my projects are typically too big to do alone. That's why I'm finally learning to code myself, and to that end, it's not in games.
I'm now 33 and I want to get down to solving real problems. The more I travel around the net the more I find that's ripe for improvement.
While I personally don't know what to suggest for your own endeavors. I think coming here and talking to like minded individuals is a great first step. ^-^
- newac4now 15y agoThank you for your reply. One of the problems I have is that I wanted my "big game" to be something that I myself would like to play and appreciate - not the stupid kind of games for teenagers - such as Assassins Creed / GTA / Halo etc. However, I started to think that maybe a game as itself will always be sort of a "toy" and that no matter how hard I try it will always be "just a game". Am I wrong? Maybe the problem is the "topic" for the game? I just really don't know....
- walru 15y agoNo. I don't think you are wrong. Games are for entertainment first, but that doesn't mean you can't also have them be about something else. It all depends on what you want to do. What message do you want to get across? What do you want to define as the project's success? and a host of other questions. From there you should be able to whittle things down until you get to something that sticks. You have the buffer to figure these things out. However, I kind of like the first suggestion too. Go become Batman! Go educate yourself on a ton of different topics that interest you. It'll only make you that much more dangerous as you progress in life. Out of all the things I've gained in my last 14 years, experience has been the most valuable.