2 ms·
Its a bit of an implementation detail I would say. If you use a single thread and explicitly order your systems then its probably possible to have fully access
by jayd16 5y ago
Its a bit of an implementation detail I would say. If you use a single thread and explicitly order your systems then its probably possible to have fully accessible global state.
Unity, for example, encapsulates the actual component data and uses a fairly complex API around command buffers to schedule readonly and read/write commands across many threads.