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In all fairness... as someone who worked at McDonald's growing up just a decade or so ago, the POS was absolutely an awful experience at the time. Tons of very
by vanilla_nut 5y ago
In all fairness... as someone who worked at McDonald's growing up just a decade or so ago, the POS was absolutely an awful experience at the time. Tons of very tiny images, similar colors, small text, prioritizing "meals" over individual items in lists. I wasn't particularly motivated to memorize the UI to make myself a more profitable wage slave either, of course, but I empathize with anybody who has to use that POS POS on a daily basis.
- pessimizer 5y agoI'm not trying to be unfair, just audibly wondering why people think that the same people who can't design a UI that employees who spend 29 hours a week on can master are going to design a UI for people who spend 10 minutes on it a week.
- lostcolony 5y ago'Same people' - citation needed. UX has always been given short shrift when you can train someone to use it. When making it so trivial anyone can figure it out leads to reduced employee costs, you suddenly have a lot more incentive to get it right.