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Probably my favorite comment of that genre, on a video which contained a pathing bug causing an NPC to walk in a circle endlessly, "Seriously, how hard is it t
by aahortwwy 5y ago
Probably my favorite comment of that genre, on a video which contained a pathing bug causing an NPC to walk in a circle endlessly,
"Seriously, how hard is it to just check if a path is infinite and stop the NPC from moving if it is?"
- infogulch 5y agoI mean, we solved the problem in the context of reference cycles during garbage collection.
- Izkata 5y agoBesides the "infinite" part, another problem with this is that the NPC's path isn't necessarily created all at once, but updated as the NPC gets closer to its target / obstacles in it path move around / etc, so there isn't anything to actually check for cycles.
- ketralnis 5y agoWhy do you need to do garbage collection at all, why don't you just delete the garbage?