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Ray tracing and mesh shaders aren't supported by mobile, macOS, or by roughly 90% of desktop systems. I don't think it is a deal breaker that WebGPU isn't plann
by seoaeu 5y ago
Ray tracing and mesh shaders aren't supported by mobile, macOS, or by roughly 90% of desktop systems. I don't think it is a deal breaker that WebGPU isn't planning to include them in their 1.0 release.
That said, I do agree that how the group does at evolving the API over the 5+ year range will determine its long term success.
- pjmlp 5y agoThe best that WebGL 2.0 can do in 2021 is a subset of OpenGL ES 3.0, no matter what card the consumer has. Metal does support raytracing and mesh shaders like programming.