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I'm very much looking forward to WebGPU becoming mainstream, as there's definitely more performance to be had. However, the use cases for WebGL aren't quite as
by Benjamin_Dobell 5y ago
I'm very much looking forward to WebGPU becoming mainstream, as there's definitely more performance to be had. However, the use cases for WebGL aren't quite as bad as you're making out.
I'm CTO of a business that's core offering (since 2016) is selling real-time interactive 3D real estate models. Browser support is decent, our models run in mobile browsers alright.
The models certainly run slower on mobile than they do on a gaming computer. However, on-board Intel graphics frequently found in enterprise laptops can be worse performing than a decent mobile phone. Sadly my preferred browser, Firefox, has (by quite a significant margin) the worst performance of all mainstream browsers. It's more CPU bound than GPU bound though.
- pjmlp 5y agoWell that fits the use case I described, > WebGL seems to be stuck into basic 3D visualizations for items on virtual shops, cool effects and some demos.
- Benjamin_Dobell 5y agoAlright. I'll bite. Please elaborate, which one?
- pjmlp 5y agoSelling real-time interactive 3D real estate models seems like a "virtual shops" to me, no?
- Benjamin_Dobell 5y ago> items on virtual shops No. > "virtual shops" But also, no.
- pjmlp 5y agoWhat a great answer, thanks for the clarification. I can now fully appreciate how I made a mistake on my evaluation.