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This is a UX nightmare on mobile. Just on everything. It adds zero usability or information, it just hinders reading. Normally I just try to ignore things lik
by stinos 5y ago
This is a UX nightmare on mobile.
Just on everything. It adds zero usability or information, it just hinders reading.
Normally I just try to ignore things like this but now this got me wondering: I assume at some point someone convinced someone else this was a must-have, a deal was made, things were implemented, money spent. Would such person/group honestly believe this is better (and in what way) than a static site? Or would this rather be a more calculated move like being able to charge/earn more because it takes longer to implement?
- TheSpiceIsLife 5y agoThere's also that aspect of building, or creating in general, where if you have more tools, which are easily accumulated on a computer but also in a workshop or creative studio, you'll tend to find a use for them. I've often found myself in the midsts of a caffeine binging thinking: I've definitely over complicated things for myself here. In a similar way that the job isn't finished in the workshop until you've cleaned up, overly complicating software has a long tail too.
- stinos 5y agoThat's a good point actually. I've had my fair share of complete overkill designs in the past myself. Once I learned the problems it creates years later in large codebases I actively try not to do that anymore though. And to fix the earlier mistakes. Which is also fun: it's not uncommon to fix issues and even implement new features, yet end up with a diff showing more lines deleted than added.
- dmje 5y agoWhy God why make a map and not let people actually move around it LIKE A MAP. Madness.
- bilater 5y agoNot everything needs to be as ugly and functional as Paul Graham's website.