4 ms·
Doesn't this mean you can have 16 shade of grey (or 8? without the alpha channel)? Is there an advantage to this compared to a 4 bit greyscale system? Edit: th
by syntaxing 5y ago
Doesn't this mean you can have 16 shade of grey (or 8? without the alpha channel)? Is there an advantage to this compared to a 4 bit greyscale system?
Edit: the Dither pattern implementation is really cool
- msephton 5y agoI haven't explored the total number of masks that could be pulled out of this setup, but it probably is around 8. I don't need that many, because I need to keep the number of colours low because of the 1-bit target display, and the tony size of my sprites (30x30px). So once I got enough to cater for black and white and another for a dither pattern I stopped there. I could easily get one more, but I've not needed it so far. https://twitter.com/gingerbeardman/status/1396131988793331713 https://twitter.com/gingerbeardman/status/139613198879333171...