3 ms·
Have you tried the newest MoveNet from google? That thing works really well. I only started experimenting with the Lighting model (not Thunder) for our VR game
by blensor 5y ago
Have you tried the newest MoveNet from google?
That thing works really well. I only started experimenting with the Lighting model (not Thunder) for our VR game but even that is pretty robust.
If you want to see how stable it is, have a look at that: https://youtu.be/zz9S5hgrWpM?t=147 https://youtu.be/zz9S5hgrWpM?t=147
It's tracking me with the Oculus Quest on the head, so it does not even have facial features to go on
- jonplackett 5y agoThanks for the link - Does MoveNet give you 3D positions / rotations for each joint or just a 2D position on the image?
- blensor 5y agoJust the 2D positions plus a confidence level. In the video we are using only one view so it's no true full body tracking yet. We are currently trying to use two views to get a rough 3D tracking. The good thing is that the positions of the detected points are relatively stable so with a big enough baseline that should work out for a rough 3D pose estimation
- villgax 5y agoBlazePose does give 3D portions for non-facial key points