4 ms·
I'm a speedrunner. I understand the desire to make some glitches into ascended bits of functionality, but bunny-hopping is usually frame-perfect and that's not
by myWindoonn 5y ago
I'm a speedrunner. I understand the desire to make some glitches into ascended bits of functionality, but bunny-hopping is usually frame-perfect and that's not a good choice for a feature.
That said, walljumps in Mario games started as frame-perfect buggy jumps and later became much easier and reliable.
- retsibsi 5y ago> bunny-hopping is usually frame-perfect If you mean the timing of the jump, that's not the case in Quake and its (spiritual and official) successors. You can press the jump key early and hold it until after you land. (If you mean optimal bunnyhopping is frame-perfect, maybe so, but it's not the kind of mechanic you're expected to master in the sense of performing it optimally; it's more like aiming in FPS games, or most skills in real sports, in that top-level players still vary in their proficiency and even the best are imperfect.)