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Crysis 3 used YUV 4:2:2 in its G Buffer. I think only the final tonemapped LDR image was converted to RGB. It was a peculiar optimization that I haven't seen an
by gmueckl 5y ago
Crysis 3 used YUV 4:2:2 in its G Buffer. I think only the final tonemapped LDR image was converted to RGB. It was a peculiar optimization that I haven't seen anywhere else again.