3 ms·
> and shaders are involved, doesn't everyone use texture compression formats like ETC1 and PVRTC? Yes, when they can pay the computational price for compressio
by vardump 5y ago
> and shaders are involved, doesn't everyone use texture compression formats like ETC1 and PVRTC?
Yes, when they can pay the computational price for compression beforehand. Not going to work, if you had to compress in realtime.