4 ms·
> You can do [direct use of YUV] today, but you need to do the color conversion manually in a shader Many mobile GPUs support an extension that does YUV conver
by TazeTSchnitzel 5y ago
> You can do [direct use of YUV] today, but you need to do the color conversion manually in a shader
Many mobile GPUs support an extension that does YUV conversion for you (GL_EXT_YUV_target). Maybe it's of less interest to desktop GPU vendors?
- jayd16 5y agoI think the problem is moving the dev flow from layered bitmaps to a shaded flow.