11 ms·
The time when game sources were a major competitive advantage ended roughly around the start of the iPhone era, not just because of more source availability but
by megameter 5y ago
The time when game sources were a major competitive advantage ended roughly around the start of the iPhone era, not just because of more source availability but also a shift towards cross-platform maintenance, live support, and high fidelity assets as the things that distinguish large productions.
Like, you still get "asset flip" games that copy default projects, but they are background noise. Having the source to something large like CDPR's games doesn't mean you have access to the studio infrastructure of CDPR.
- jimbob45 5y agoI dunno about that. The failure of UT could not have been parlayed into the runaway success of Fortnite without Epic’s ability to redirect the engine being constructed to their new needs. By and large I suppose I agree with you.