4 ms·
Yeah, we encounter this situation an awful lot. But this isn't just a problem for zero-experience users. In 3d video games, there is often a setting to invert Y
by spiralganglion 15y ago
Yeah, we encounter this situation an awful lot. But this isn't just a problem for zero-experience users. In 3d video games, there is often a setting to invert Y-axis input. In some 3rd-person perspective games you can set your Y-axis mapping for character input (aiming) and camera/viewport rotation separately. Very helpful, and one of those silently critical features that is never lusted after (it's not a "bullet point on the box"), but can make a tremendous difference in user experience.
- unconed 15y agoI think the main differentiator for inverted Y is whether you map the motion of the mouse into the vertical plane (i.e. directing your gaze, non-inverted) or treat it as a flightstick for your neck (i.e. directing forward/backward tilt, inverted Y).