3 ms·
Windows game devs just traditionally didn't treat things with such granularity as you might find in a *nix environment where every little thing is a file. Conte
by erosenbe0 5y ago
Windows game devs just traditionally didn't treat things with such granularity as you might find in a *nix environment where every little thing is a file. Content is then managed as larger blobs and you have a database of offsets or mappings.