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Heheh...I have used a number of different languages, from high level, like Python, to very low level, like assembly, and everything in between -- and pretty muc
by gavanwoolery 15y ago
Heheh...I have used a number of different languages, from high level, like Python, to very low level, like assembly, and everything in between -- and pretty much messed with every paradigm at one point or another. I will readily concede to not being an expert in any of them. Most of my game programming experience has been performance-focused though (in HLSL/DirectX/C++), but I have worked with high-level languages in other areas. I tend to see a lot of hobbyists fall into this performance trap, and I am only trying to point out the virtues of sacrificing a bit of performance. :) Java and Clojure may not be the best choices, but having tried many languages I am passing them out as a suggestion for consideration.