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Don't worry, that's exactly what we'll be doing. We've got a hard deadline of three weeks on each iteration, and a soft one of two weeks. After the soft deadlin
by hebejebelus 15y ago
Don't worry, that's exactly what we'll be doing. We've got a hard deadline of three weeks on each iteration, and a soft one of two weeks. After the soft deadline, we'll bugfix anything and remove non-working features. Hopefully this will keep us on track. Plus, when we put the progress bar in the header, we inadvertently gamified ourselves. Can't help but want to move it up. ;)
Don't worry, we've made a pact that Flax.ie will be around for nine more years (ten years from when we started), so as long as the internet doesn't explode, we'll still be there.
Thanks for the kind comment, it's appreciated.
- rsbrown 15y agoYou're welcome. Great work so far, by the way. I really like the interface. A group of friends and I built a small HTML5 game prototype as part of a weekend hackathon a few months ago: http://diluvia.com http://diluvia.com We haven't worked on it since the spring, but I've been on the hunt for a good level editor since then. I will be interested in watching Flax develop.
- hebejebelus 15y agoWell, we certainly hope to not disappoint! Diluvia looks awesome, great mechanic. Did you use node or websockets (or another method?) for the multiplayer aspect? Also, how did you do audio? I'm about to start working on Flax's audio section again (and rewrite it for the fourth time) and I'm still having trouble working around each of the browser-specific quirks. Did you use a flash fallback?
- rsbrown 15y agoYep, the full stack is all javascript running on node.js and websockets. We used SoundManager 2 for the audio: http://www.schillmania.com/projects/soundmanager2 http://www.schillmania.com/projects/soundmanager2