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I used plain C for my first iOS game, and I'm working on my second, and using C again. The ease of cross-platform development in C (using SDL2) makes it much ni
by TheNewAndy 5y ago
I used plain C for my first iOS game, and I'm working on my second, and using C again. The ease of cross-platform development in C (using SDL2) makes it much nicer in my opinion (possibly just because I'm very much not an xcode fan, and prefer developing on linux, then doing a port to iOS.