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If you have a game, where you have large packs of files (like a 2GB sized textures.pak), and in a patch you want to add 2 small things, you can just ship the di
by faeyanpiraat 5y ago
If you have a game, where you have large packs of files (like a 2GB sized textures.pak), and in a patch you want to add 2 small things, you can just ship the differencd between the old anc new pack file, and skip transferring the rest.
- OldTimeCoffee 5y agoThey do this, but not as a binary diff. The new files are just shipped as an override of the old files that are loaded after the old files. It's substainally faster than applying a binary diff and file sizes really aren't a concern for the most part. The game industry really hasn't used binary diffs and patching since the 90s when they used RTPatch.
- mcguire 5y agoI've noticed. Flight Simulator downloads tens of GB every time I start it. :-/