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If you're considering Java for an OpenGL-based game, I'd recommend looking at LibGDX - you can target the desktop and Android all at the same time. Even if you'
by dminor 15y ago
If you're considering Java for an OpenGL-based game, I'd recommend looking at LibGDX - you can target the desktop and Android all at the same time. Even if you're only targeting Android, LibGDX speeds up the dev cycle quite a bit, since you don't need to load to the phone as often.